At the beginning of last month, I wrote a preview for an upcoming indie game called Hack, Slash, Loot. It’s a neat little roguelike that sits comfortably between not quite as short as Desktop Dungeons and not quite as involved as Dungeon Crawl: Stone Soup. The build that I played was an early demo build the creator Dave Williamson released to a select few individuals to garner their feedback. He had a nice form that I graciously filled out once my romp with the game was completed, and now you can do the same.
Dave has released an open beta of the game for anyone who is interested in trying it out. There are many noted improvements in this build over the previous build that I played, including the ability to select the character you want to play, a whole new class to check out, and an improved item detection system that makes the game a little easier to understand.
After having spent just a few minutes with the game, I can tell Dave has been hard at work over the past month and given a few more months, there’s no telling what we’ll find within the bowels of Hack, Slash, Loot. There’s currently no option to pre-order, as one of the feedback points Dave is seeking from people who play the demo is the price they are willing to pay for the game. If you’re interested in trying out the demo and giving Dave your honest feedback about the game, you can download it here. The questions he asks are pretty standard and shouldn’t take more than 10 minutes of your time to email your answers after you’ve played.
I recommend reading the How-To guide before you get started, as it will help you understand the interface and some of the item enchantments you’ll come across while you’re playing.







